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An analytics dashboard for an indie game studio

Turning a spreadsheet nobody trusted into a dashboard the whole team actually opened.

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The problem. Three different people kept three different spreadsheets of the same player numbers, and none of them agreed. Decisions got made on whichever spreadsheet was open.

What changed. One dashboard, pulling from the actual event data instead of a manual export, with exactly the six numbers the team checked daily and nothing else.

The result. The spreadsheets stopped getting updated within a month, on their own, because nobody needed them anymore.

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